Sinathir 0.09 - Hangout and Ichor systems
New version is ready for you to download.
it MIGHT NOT be compatible with previous saves. I didn't discover any incompatibilities in the time I tested the game, but since I'm now the only person testing the game, you can bet something slipped past.
This version introduces the base for the hangout system and a secret Ichor system.
Hangout system suports two NPCs right now. Billy and Helena. After about half a year spent on the island, you will get a cutscene telling you about it. From that point on, you will be gaining social energy points every week. You can then go and use them ti hangout with NPCs. This increases your mood and relationship with said NPC.
Next feature is the Ichor system. I want to keep this one a secret. Mysterious containers will appear every month in the caves. If you get them and then show them to the right NPC, you will get rewarded.
Lastly, I added the option to beg for money in Riverstone. Simple addition, but should give you some money at the begining of the game.
Full changelog:
- New hangout system supporting two NPCs
- Ichor system
- You can now beg for money in Riverstone. You get more money depending on some skills and clothing
- Npcs who don't talk to player who mutated will now talk if player wears initiate robes
- Made getting used to killing sentient enemies more gradual
- After certain amount, killing sentient enemies gives bonus to mood
- Increased the effect of weapon skills on hit chance. It should be easier to hit enemies with lower skill now
- Lowered the number of kills needed for Mr. White to appear
- Amount of XP needed to level up weapon skill has been lowered from lvl*50 to lvl*30
- Olaf now has a dialogue if the player asks him to follow
- Several small bugfixes
That should be all. As always, if you find any bugs, please report them here.
Files
Get Sinathir
Sinathir
Raising sim / survival game inspired by Princess Maker.
Status | In development |
Author | QuentinWH |
Genre | Role Playing, Survival |
Tags | 2D, Anime, Coming Of Age, Female Protagonist, Life Simulation, Management, RPG Maker, Singleplayer, Top-Down |
Languages | English |
More posts
- Sinathir 0.40 - Faction system and QoL improvementsAug 04, 2024
- Sinathir 0.39 - Schedule and favorsApr 11, 2024
- Sinathir 0.38 - Pre-releaseMar 11, 2024
- Progress reportFeb 02, 2024
- Sinathir 0.38 Beta - New weekly schedule systemDec 10, 2023
- Next update previewNov 26, 2023
- Sinathir 0.37 - New character artOct 21, 2023
- Sinathir 0.36 - Activity limits and escaping from battlesOct 01, 2023
Comments
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Very cool game! I didn't realize this was all possible in RPG Maker. I'm addicted now, and will definitely follow your progress!
I am curious why early level alchemy is more expensive than simply buying the powders. The alchemy ingredients required to make a powder are each sold for 5 silver, so you'd be better off selling the four ingredients for 20 silver and buying a powder for 19 silver. Plus, in the case of the energy powder, selling the plants necessary to make the alchemy ingredients would get you 22 silver, which is an even better deal. Is it possible to make money at higher levels of alchemy?
Hey. I'm glad you liked the game.
As for your question, simple answer is: "the economy is borked." Most of the monetary values for items were made on the spot and only the most broken ones got fixed. I will fix the economy as a whole when most of the features and items get set in stone.
However, I see no reason to not do a little balancing inbetween updates, if players ask me about it. I will adjust alchemy prices today and pack them into the next update. Thanks for the feedback.
Ah, that makes sense. It's certainly not a high priority; I was just curious if it was intentional. I have a suggestion and a bug to report. I was going to send you an email, but since we're talking here anyway...
First, when Billy asks you to bring him 50 units of food for the "Papers please" quest, I was very confused, and it took me a while to figure out what he was asking for. I tried cooking 50 hard tack, and 50 meat, but he wouldn't take them. I think it would be more clear what his request is if you phrased it as something like "come talk to me when you have stored 50 units of food."
Second, if you enter the easternmost beach cave at night, then leave, the outdoors will be super dark. Entering and exiting another cave fixes it. I thought that this might be the case for every cave, but the kobold cave doesn't do this. I also thought that maybe it's just dark caves, but I checked the mine and it also didn't do it. So, it may be just that one cave.
1.) Dialogue in game is in similiar state as the economy. It is there, it works, but needs a complete overhaul to be considered good. I plan on rewriting all the dialogue in the future for two reasons. One, all of the dialogue in the game right now was made on the spot and serves as a placeholder. And two, I want to improve the dialogue on the graphic side too. Changing expressions or poses. You can see a sample of this in the fist dialogue you have with Zacharias and Helena. As for the 50 food instance, I will rewrite it slightly for the next patch.
2.)You are right. There were some things missing at the exit from that cave. Fixed. Thanks for reporting bugs. If you find another one, you can write them anywhere you want. E-mail or comment bellow any post. I will find them no problem.