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Devlog
Sinathir 0.41 - Prologue + new cutscenes
December 19, 2024
by
QuentinWH
2
It's been quite a while, but the wait is over. New major version is here. While this patch doesn't add anything really ground breaking, it fleshes out some of the parts of the game that needed some lo...
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Sinathir 0.40 - Faction system and QoL improvements
August 04, 2024
by
QuentinWH
8
New version is finaly here, even though it is not as content packed as I'd like it to be. First of all... Old saves Your older saves WILL WORK , but be ready for some weird behavior if you finished so...
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Sinathir 0.39 - Schedule and favors
April 11, 2024
by
QuentinWH
3
I know this is technicaly version 0.38, but calling it just 0.38 or 0.38 - full release would be needlesly confusing. Besides, I don't think I will be running out of version numbers any time soon. Now...
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Sinathir 0.38 - Pre-release
March 11, 2024
by
QuentinWH
3
Backup your saves . They should work fine with the new version, but it's better to be sure. The scheduling system I worked on for so long is close to being finished. There are still some rather big pa...
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Progress report
February 02, 2024
by
QuentinWH
3
I think it's time to tell / show what I've been working on lately. Reworks I spent quite a bit of time reworking some rather minor systems and moving them from events into scripts. This was done for t...
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Sinathir 0.38 Beta - New weekly schedule system
December 10, 2023
by
QuentinWH
5
It's here. The new overhauled schedule system is ready for testing. It isn't fully finished yet, but it is working enough to be ready for public testing. Couple of points: Old save files ARE COMPATIBL...
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Next update preview
November 26, 2023
by
QuentinWH
3
Next patch is still in the works and will take some time to finish, but I can share some details with you so you know what to expect. Work system overhaul Overhauling the way scheduling works is going...
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Sinathir 0.37 - New character art
October 21, 2023
by
QuentinWH
1
This version IS compatible with previous saves. Before I proceed, I want to make few things clear. The new NPC art is intended as a placeholder and will get replaced again at a much later date. These...
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Sinathir 0.36 - Activity limits and escaping from battles
October 01, 2023
by
QuentinWH
1
This patch focuses on adding mechanics that will limit the amount of things you can do each week. One of the more common complaints I get is that there are way too many things you can do each week if...
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Sinathir 0.35 - Quality of life
August 19, 2023
by
QuentinWH
3
First, I like to thank everyone who suggested these features or reported bugs. These things would not happen so soon without your feedback. This update adds a lot of big and small quality of life feat...
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Sinathir 0.34 - Reworked skill encounters and more
August 05, 2023
by
QuentinWH
2
This is a rather small patch, but it makes one of the less useful and commonly overlooked part of the game viable again. This version IS COMPATIBLE with prevous version, although there might be some w...
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Sinathir 0.33 - New dungeon and treasure system
June 26, 2023
by
QuentinWH
3
This version adds the new treasure system I talked about in previous blog post and a small dungeon to go with it. Lets get into details. New dungeon This is a very simple and small dungeon. No gimmics...
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Limiting / removing RNG
June 06, 2023
by
QuentinWH
4
This will be something a little different. Pretty much a wall of text describing my design decisions and also talking about the the future updates and future of the game in general. Simply put, I'm no...
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Sinathir 0.32 - Morality system
May 30, 2023
by
QuentinWH
2
This patch adds one simple thing. Basis of the morality system. This version should be compatible with previous saves. The way you get used to killing or using drugs is the main thing that changed. No...
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Sinathir 0.31 - New story expansion and dungeon
April 30, 2023
by
QuentinWH
4
This was one hell of a ride. This took longer than I wanted, but it is finaly here. New dungeon together with story expansion and other things. Right from the start, this patch is NOT compatible with...
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Sinathir 0.30 - Contact list and more
April 09, 2023
by
QuentinWH
This update is not that big, but it changes some parts of the game in a major way. On top of that, I will talk about other smaller changes I did in previous minor patches. But first, I want to thank t...
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March report
March 29, 2023
by
QuentinWH
3
Another month, another report. This might have been my most productive month ever, as you can see from the compiled changelogs at the bottom of this post. Larger additions and changes are bold so you...
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Sinathir 0.29 - Bestiary and more
March 15, 2023
by
QuentinWH
2
New major update is here, containing the new bestiary system. While this will not impact gameplay in any major way, it will give something more to do for the completionists among you and those who wan...
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Sinathir 0.28 - exercising + february report
March 01, 2023
by
QuentinWH
3
Another month is over. That means another monthly report and as a bonus, new game version. Your previous saves should be compatible with this new version. Sinathir 0.28 Relatively small version focusi...
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Sinathir 0.27 - Character creation
February 05, 2023
by
QuentinWH
3
New version. This one changes the game in a pretty big way by adding completely new character creation system. Instead of picking a single background, you can now build your character by selecting mul...
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January report
February 02, 2023
by
QuentinWH
2
Another month, another report. In january, I worked on two very complex systems. For me, these were the hardest challenges I faced, mainly the war system and the farming rework. While the war system s...
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Sinathir and AI
January 31, 2023
by
QuentinWH
4
This post will be a little different from the usual ones. I won't be talking about sinathir updates directly. Instead, I will talk about my experience with experimenting with AI and what it means for...
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Sinathir 0.26 - Re-worked farming, longer item description
January 22, 2023
by
QuentinWH
3
While this version doesn't add anything that could be considered ground breaking, it still changes quite a few fundamental systems and game mechanics. That means this version is NOT compatible with an...
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Sinathir 0.25 - Skipping, balancing and more
January 08, 2023
by
QuentinWH
3
This patch focuses mostly on improving the old, but I also snuck in some new things for you to check out. Kobold rebalance Kobolds were too weak and they were droping some quite expensive items. I add...
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December report
January 01, 2023
by
QuentinWH
4
It's time for the monthly report I promised last time. I will be keeping these relatively short, but I will be sharing as much information as I can. I will obviously withhold some minor details to kee...
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Plans for next year
November 29, 2022
by
QuentinWH
3
Sinathir evolved a lot this year. I added quite a bit of features, fixed (and added) good number of bugs and generaly improved the game in every way. This year is coming to an end and so I think it is...
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Sinathir 0.24 - Wellness and better ghouls
October 28, 2022
by
QuentinWH
3
This patch is rather small, but it changes progression in a really big way by adding new wellness system. I also reworked the way ghouls work. Wellness system Simply put, this system makes early game...
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Sinathir 0.23 - Vehicles and more
October 16, 2022
by
QuentinWH
3
Main addition for this version is the vehicle system, but I also added or reworked other minor features. This is quite a big release, even though most of the new features present might seem minor at f...
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Sinathir 0.22 - General improvements
September 17, 2022
by
QuentinWH
3
Decided to release this months patch early, simply because I want to spend more time in the upcoming weeks doing different things and I didn't want to risk being late with the update. Most things I ad...
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Sinathir 0.21 - Trapping and blood staves
August 20, 2022
by
QuentinWH
4
Patch for this month is out. It contains hangout option for Suong, which should have been released last month. It also contains basic trapping and a simple quest chain for members of the church. Let's...
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Sinathir 0.20 - New location, speed potions and weapons
August 03, 2022
by
QuentinWH
4
This version adds quite a number of new things. Let's go through them one by one. New loactions I added two new maps into the game. Go up on the crossroads north of Riverstone. This is just a part of...
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Sinathir 0.19.2 - Bug fixes, improvements and sneak peek
July 24, 2022
by
QuentinWH
3
This is quite a small patch focusing mainly on fixing some minor bugs and improvements to some text windows. Huge thanks to JTruj for reporting most of those bugs. Who knows how long it would have tak...
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Sinathir 0.19 - No more fonts, better tutorials and more
July 15, 2022
by
QuentinWH
5
Another large and pretty important update. This one will be very important for new players. There is a lot to cover so be ready for quite a few words. I recently submited Sinathir to AGDG demo day and...
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Sinathir 0.18 - Hints, Age 17 and more
July 06, 2022
by
QuentinWH
3
I decided to release this version early for multiple reasons. First of all, the official goal of adding hangout option to one npc is not in this update. I will release another, much smaller update bef...
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Upcoming update features
July 04, 2022
by
QuentinWH
4
This is quite early, but I had a free week and did a lot of work on the game. Here are some of the things I worked on. Extended tutorial I watched someone play the game and I also got some useful feed...
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Sinathir 0.17 - Improved alchemy, electricity and more
June 25, 2022
by
QuentinWH
4
This is a pretty big patch changing the game is several important ways. I will go through all those changes and also show you a sneak peak into something I have been working on for future versions. Im...
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Progress report and important poll
June 11, 2022
by
QuentinWH
4
Just a short progress report and an important poll for you. This month I'm focusing on expanding the science / alchemy skill. This will include many new potions and a electricity system. Potions are s...
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Sinathir 0.16 - New quest, goats and even pickier traders
May 29, 2022
by
QuentinWH
4
Main focus of this version was adding missing goats from previous patch and adding a new quest. I also added decreasing item prices depending on traders stock First the goats. After building the small...
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Sinathir 0.15 - Chickens and picky traders
April 27, 2022
by
QuentinWH
3
This version focuses on introducing animal husbandry and making traders accept only certain items. Animal husbandry is a important step in making farming skill more useful. You can now build small bar...
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Mid-april report
April 09, 2022
by
QuentinWH
3
Just a small report to show you what I'm currently working on. As you know, This month will see the release of basic animal husbandry. I decided to postpone the release of "goats" and do only chickens...
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One year anniversary + new version
March 19, 2022
by
QuentinWH
2
It has been a year since Sinathir got released to the public, so I decided to talk a little about what has happened through out the year, about the future of the project and also about the newly relea...
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Sinathir 0.13 - Cutscenes and weapon switching
February 21, 2022
by
QuentinWH
2
In this version, I focused on improving the in-engine cutscene capabilities and I also managed to squish in weapon switching for NPCs outside of combat. This version is fully compatible with previous...
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Roadmap for year 2022
January 31, 2022
by
QuentinWH
3
Quick update. I decided to make a rough roadmap to motivate me and also let others know what I'm going to be working on in the near future. As you can see, most monthly goals are pretty small and this...
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Sinathir 0.12 - Magic overhaul
January 29, 2022
by
QuentinWH
2
I released new version, focusing mainly on overhauling the magic system and playing around with window transparency. This patch is compatible with previous version, but only if you didn't finish the "...
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"Magic" system overhaul
January 11, 2022
by
QuentinWH
3
Small update on the upcoming patch. Long story short, I finaly decided to redo the "magic" system. The game was still using the default skill system, which was way too simple and not interesting enoug...
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Sinathir 0.11 - Battle inventory
December 25, 2021
by
QuentinWH
3
Update 0.11 is now released. Firstly, this version is NOT compatible with saves from previous versions. However, you unlocks and saved sound options will work fine , so you can still overwrite your ol...
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Next update
December 06, 2021
by
QuentinWH
3
As I said in previous post, next update probably won't be released before the end of the year. However, nothing is stopping me from telling you what is going to be in it. Item belt system This was pla...
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Sinathir 0.10 - Age 16
November 06, 2021
by
QuentinWH
3
I decided to release this version sooner, because I might not have enough time to finish everything I wanted this year. Age 16 Main part of this patch are the sprites for age 16. This includes all out...
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Next update
October 26, 2021
by
QuentinWH
Just a quick post about the contents of the next update I'm currently working on. This time, I will be focusing on adding to already present features instead of adding entirely new features. Primary f...
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Sinathir 0.09 - Hangout and Ichor systems
October 11, 2021
by
QuentinWH
1
New version is ready for you to download. it MIGHT NOT be compatible with previous saves. I didn't discover any incompatibilities in the time I tested the game, but since I'm now the only person testi...
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Progress report
September 15, 2021
by
QuentinWH
Just a short post to update you on things I'm currently working on. Firstly, lets talk about the hangout system. Hangout / Date system The first version of the system is pretty much complete. It doesn...
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Next patch voting results
August 12, 2021
by
QuentinWH
It has be a month since the last blog post, so it is time to look at the results of the poll. I closed it so you can't vote anymore, but you can still check the results your self if you click on the l...
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Vote for next patch content
July 12, 2021
by
QuentinWH
It is time for me to start working on the next game version. However, I want to try something a little different. I created a simple poll so you can vote for the things you want me to work on next. Yo...
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Patch 0.08 - Skill check events
July 03, 2021
by
QuentinWH
The version 0.08 is now released. This version focuses on making the open world faster to traverse and make the exploration more rewarding. Did some quick testing and everything I tried worked correct...
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Progress update
June 17, 2021
by
QuentinWH
Just thought I'd let you know how things are progressing. I worked on features from the list and as as it usualy is, I ran into some problems. Not technical, but design problems. Most of these have be...
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About next update
May 22, 2021
by
QuentinWH
Just wanted to say the update is still coming. This how I work on things pretty much. I spend quite a lot of time working on something for weeks non stop and then I take a break and focus on something...
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Next update
May 04, 2021
by
QuentinWH
All of the bugs that I could find got fixed in previous updates. With that said, I'm sure there are a lot more still to be fixed, so if you find any, report them. Write me an email, or comment below t...
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Patch 0.07 - QoL improvements
April 24, 2021
by
QuentinWH
I released new patch few moments ago. It focuses mainly on improving existing features and balancing, but I also sneaked in few aditions. Largest adition is the reintroduction of the broken bridge eve...
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Patch 0.06 - Hair growth
April 16, 2021
by
QuentinWH
This patch fixes one fairly serious issue, but I also finished one old feature that I never got around to finishing. Hair growth. Your character now starts with short hair. After about 80 days, your h...
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Patch 0.05 - Tutorial, mutations and George
April 11, 2021
by
QuentinWH
New patch for Sinathir is out. Its main focus was the addition of new kid NPC and some basic reactions to player mutations. I also added a basic tutorial. George is the new NPC added in this patch. Li...
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Font warning
April 07, 2021
by
QuentinWH
Another small update. I read a message last night. The author of said message had a problem with missing text. It is possible that there is some kind of bug doing this but most likely, he just didn't...
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Smaller file size
April 05, 2021
by
QuentinWH
This is just a small update. I was checking on the files and found out the job animations were taking like 150Mb of space. I changed the compresion on these and now they take about 70Mb. Other images...
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Patch 0.04
April 02, 2021
by
QuentinWH
Initialy, I wanted to release this version after I add all the things I wrote about in the previous post. Hovewer, I got and e-mail that contained big number of reported bugs that were pretty nasty. C...
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Next update
March 31, 2021
by
QuentinWH
Last two patches were focused mainly on fixing bugs (By the way. If you find any bugs, send me an e-mail or write into comment section of the game or any devlog). I want the next update to be a little...
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Patch 0.03
March 25, 2021
by
QuentinWH
This patch includes some fixes and small QoL improvements, but mainly improves the foundation for future patches. Thanks to this patch, all current and future versions should be compatible with one an...
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Patch 0.02
March 22, 2021
by
QuentinWH
This is the first patch for Sinathir. Nothing major, just some bugfixes. I decided to pack only the encrypted data file. This will not only make the download size smaller, but it will allow you to kee...
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Release
March 19, 2021
by
QuentinWH
So. After so long, I finaly released the first version of my game to the public. It has been in development for many years and it will be in development for many more. This is the first version of the...
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