Sinathir 0.11 - Battle inventory
Update 0.11 is now released.
Firstly, this version is NOT compatible with saves from previous versions. However, you unlocks and saved sound options will work fine, so you can still overwrite your old game files with new ones.
Its main focus was on the "battle belt" system. Simply put, it limits the amount of items you can use in battle, so now you have to prepare your items beforehand. I also did some minor changes and other small additions. Full changelog is as always at the bottom.
Battle belt
You can now put items into your battle belt on the equip screen. I also added a little help icon in the right top corner showing the buttons for switching weapon and equiping items.
You start with just one slot. Other NPCs have their own items and inventories. Their items restock every week and you can't change what they carry. Now you will have to also think about the items the NPCs carry instead of focusing only on their strength.
You can increase the number of slots for your main character by getting special items like pouches or bags. Only the first item of one type will increase your inventory, so if you have 2x pouch and 3x side bag, you can sell all but one pouch and one side bag because the belt bonus doesn't stack with multiple of the same item.
After each battle, your belt automaticaly restocks if you have the right items in your inventory, so you don't have to be checking it manualy after every battle.
New daily quests
I added two new daily quests you can get at the notice board. I also increased the amount of quests awailable at one time from two to three. As with the previous quests, these are simple fetch tasks, or they advance the time to night. They reward you with reputation and money.
New events
Two new weekly events were added. Now you can meet new teachers that will teach you skills nobody else can.
Other small changes
I also made quite a lot of small additions and fixes. George now has hangout options, Low food / mood warning now shows only at the start of the week instead of staying in the corner forever, added more text colors to the crafting window and more.
Full changelog
- Removed unused dialogue options from the bridge guard
- Changed the sound that one stone pile made (finally)
- Activity window (mining / woodcuting) now also shows equiped weapons that can be used
- Certain enemies played alarm animation without actualy seeing the player
- Combat belt system
- Fixed performing in the village crashing the game
- Two new repeating events finished
- Changed low food / low mood warning to appear only at start of new week
- Fixed some minor typos and added few missing dialogue options to Suong
- Signpost travel will now not work if you want to travel to the location you are in currently
- Added control help into the equipment screen
- Hangout options for George
- Slightly sped up trade window loading times
- Improved food / drug use feedback
- Small adjustments to crafting window
That is all for now. Next patch will most likely focus on finishing the last age sprites and some general fixes, but who knows. I might actualy fit something else in it. As always, if you find a bug, report it here or send me an email. Can't fix it if I don't know about it. You can also write me if you have a suggestion or some kind of question.
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Sinathir
Raising sim / survival game inspired by Princess Maker.
Status | In development |
Author | QuentinWH |
Genre | Role Playing, Survival |
Tags | 2D, Anime, Coming Of Age, Female Protagonist, Life Simulation, Management, RPG Maker, Singleplayer, Top-Down |
Languages | English |
More posts
- Sinathir 0.40 - Faction system and QoL improvements92 days ago
- Sinathir 0.39 - Schedule and favorsApr 11, 2024
- Sinathir 0.38 - Pre-releaseMar 11, 2024
- Progress reportFeb 02, 2024
- Sinathir 0.38 Beta - New weekly schedule systemDec 10, 2023
- Next update previewNov 26, 2023
- Sinathir 0.37 - New character artOct 21, 2023
- Sinathir 0.36 - Activity limits and escaping from battlesOct 01, 2023
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