Sinathir 0.22 - General improvements
Decided to release this months patch early, simply because I want to spend more time in the upcoming weeks doing different things and I didn't want to risk being late with the update. Most things I added this month were smaller, but still important additions like master volume slider or proper fishing system.
Forum patch notes
Some time ago I decided to start posting smaller patch notes in the forum section instead of making a blog post about every minor patch. This seems like a good solution to me, since I don't spam your news feed with minor patches so often, however some people want to have those patch notes and new version alerts. If you want that, simply go to the community section, go to patch notes and click on the "subscribe to new topics" button. This should make new patchnotes appear in your news feed.
With that out of the way, let's talk about the new patch. I will also talk about all the stuff released in the smaller patches this month.
Fishing system
Nothing fancy. I didn't want to add a minigame, since I don't think it would really fit the game and it would get tedious after some time, so fishing works like mining or cutting wood.
You will need the basics of hunting skill and a fishing rod (found or bought from Suong). You can also use a bait to improve your fishing power. Your survival skill and strength atribute also increase your fishing power. The higher your power, the more and bigger fish you will catch. Fishing like this takes half a day, but is more rewarding than using fish traps.
This interface looks pretty bad. I will focus on improving it next month.
More functionality for Marcus and Tadeas
Very simple and quick improvements. These NPCs can now be recruited and have their own weapons and battle inventory. I also added simple introductory dialogue to them.
Previous small patches
Improved tutorial
I put some work into the tutorial again. It now gives you simple bow and a club so new players can try both ranged and melee weapons. I've also rewriten large parts of the tutorial dialogue and text, making it shorter, more to the point and removing the typos.
Improvements to several menus
Changed the main weapon indicator in the equip screen to make it more noticeable. Green ractangle alone didn't really say anything to new players.
I also changed the character naming screen a little. I removed numbers and special symbols, removed the default name and added simple line of text to the top. Don't worry. If you leave the name blank and press OK, you will still get the default name like before. I did this mainly to "nudge" people into naming their characters, instead of using the default name all the time.
The week end report window now draws all text at once if you press action button before the text crawl finishes on its own. Pressing the button again will skip the entire window, like before. Really helpful, since now you don't have to wait if you want to read what you gained in the previous week,
Shields
Added three shields. Weakest one can be crafted, other two must be bought. Shields ocupy large weapon slots and they increase your defence, even if you don't have them set as a primary weapon. You can still select them as a primary weapon and attack with them, although they are not very effective.
For those unawave, DEF is pretty much a percentage damage reduction, so if your DEF is 30, all incoming damage gets reduced by 30%. However, even if you get your DEF above 100, it will automaticaly lower down to 95, so you can't get 100% immune to damage no matter what you do.
Master volume
Added master volume slider and made it to be at 50% when you first start the game, since the previous versions were too loud by default.
(If you get an error or no sound after patching older version, delete the "Settings.rxdata" from the data folder. Clean game files will work fine.)
New story cutscene
Short cutscene that will play after about two ingame months in certain location. Don't want to spoil it all so go and see for your self.
And that's pretty much it. I also added other minor things and fixed small issues.
Next month, I will focus on improving machining. I will add more recipes, add broken machinery you could repair and use and I might actualy get around to finishing the mount system. Starting with adding simple motorbike. No promises about that though.
Full changelog for 0.22:
- Minor bugfixes
- Fishing system, together with new recipes and fish
- New functionality to Marcus and Tadeas
Changes for minor versions can be found on the forum.
As always, if you find any bugs, be sure to report them here or on the forum. Can't fix them if I don't know about them.
Files
Get Sinathir
Sinathir
Raising sim / survival game inspired by Princess Maker.
Status | In development |
Author | QuentinWH |
Genre | Role Playing, Survival |
Tags | 2D, Anime, Coming Of Age, Female Protagonist, Life Simulation, Management, RPG Maker, Singleplayer, Top-Down |
Languages | English |
More posts
- Sinathir 0.40 - Faction system and QoL improvementsAug 04, 2024
- Sinathir 0.39 - Schedule and favorsApr 11, 2024
- Sinathir 0.38 - Pre-releaseMar 11, 2024
- Progress reportFeb 02, 2024
- Sinathir 0.38 Beta - New weekly schedule systemDec 10, 2023
- Next update previewNov 26, 2023
- Sinathir 0.37 - New character artOct 21, 2023
- Sinathir 0.36 - Activity limits and escaping from battlesOct 01, 2023
Comments
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Great stuff as always.
Here's something I forgot to mention from DD. No clue how doable this is, since I don't play many RPG games like this or made from this engine.
When on the name creation screen, I instinctively want to type out my name instead of scrolling and selecting letters with arrow keys + Enter or whatever. Any way that can be implemented? Another minor thing was using Escape to delete a letter - I instinctively try to use backspace, which doesn't work. If anything, both keys should work.
I tried it in the past, but I think there were some problems with it not working on certain versions of windows. Tried it again now and keyboard input seems to be working alright. I will test it a little bit more and add it in the next version, but I will keep the old system in too since I want the game to be playable on gamepad. Sadly, I don't think there is a way to detect if gamepad is connected, so you will have to input your name and then scroll down to the OK button with arrow keys.